Wu Gambino's Rift Guide
Wu Gambino's Solo/Group Rift Guide
Intro: Rifts are a new system in Hybrid. Every 3-6 hours, a rift gate spawns dependant upon when the last one was finished. The gates can be found on any level in Covetous, Deceit, Despise, Destard, Hythloth, Shame, Wrong, and Ice Dungeon. Once a rift spawns, a server message is broadcasted in the lower left of your screen. The first message states a rift has spawned. After another 30 minutes, the next message will state which dungeon its in. At this point, it is up to you to find the level in which it has spawned. The rifts location inside a dungeon is completely random. The chances of one spawning in same exact locations is very low. The entrance is a red gate that is hard to miss, but dont be lazy and skip sections. Check every nook and cranny. Once the gate is located, walk into it like a normal moongate. You will then be teleported to an exact replica of the dungeon and level you entered from. You must clear all the mobs within the gate to summon the boss. Once all the monsters and dead, the boss will automatically spawn. Run around the rift until you find it and slay him for potential chance at Pet gems or Rift weapons. Pet gems are a new item added for the pet leveling system.
LOOT YOU CAN GET FROM RIFTS:
Pet Gems: 1 of 7 different gems currently available. • 1.Hybrid Coin Gem (have a chance to get 25-30 hybrid coins placed in your pack once monster is dead) • 2. Gold Gem (increased chance to get 200-300 gold placed in your pack once monster is dead) • 3 Undead Gem for a Battle Wyrm only ( 30% chance for pet to summon undead creatures to fight for you) • 4.Poison Immune Gem (pet can no longer be poisoned) • 5.Poison Strike Gem for Cu Sidhe Only (Poison monsters and does good damage over time) • 6. Area of Effect Flamestrike for Dragons/Mystic Dragons only (4 tile radius around dragon, casts flame strike and damages monsters around your pet) • 7. Area of Effect Lighting Strike for Battle Steed Only ( 4 tile radius around Steed, casts lightning and damages monsters around your pet) • The higher level your pet is the more damage each gem will do. Pets can lvl from 1-15, 15 being the max.
Rift weapons come in 14 different variations at the moment. Rift weapons have the potential to have 12 slayers on each weapon. Example (demon dismissal/ summer wind or silver only; ETC..) All random. All these weapons are "newbied" meaning they are "blessed". If you are red they will drop as loot on your corpse.
• True Slice (Katana; Swordsmanship) • Stats Based Off: Katana • Chance: 20% • Cooldown: 5 seconds • Damage: 75 • Damage Bonus: 20%
• Blood Harvester (Bone Harvester; Swordsmanship) • Stats Based Off: Viking Sword • Chance: 10% • Cooldown: 1 second • Life Leeched: 30 Health • Bleed Duration: 10 Seconds
• Berserker's War Axe (War Axe; Macing) • Chance: 10% • Cooldown: 10 seconds • Total Attacks: 5 hits for 1 swing • Stamina Cost: 35
• Pacifist's Walking Stick (Quarter Staff; Macing) • At 120 Peacemaking: • Chance: 35% • Cooldown: 1 second • Peace Duration: 10 seconds • Damage Bonus: 20% • At 110.1 to 119.9 Peacemaking: • Chance: 30% • Cooldown: 10 second • Peace Duration: 8 seconds • Damage Bonus: 20% • At 100 to 110 Peacemaking • Chance: 25% • Cooldown: 10 second • Peace Duration: 7 seconds • Damage Bonus: 20% • At 0 to 99.9 Peacemaking • Chance: 20% • Cooldown: 10 second • Peace Duration: 5 seconds • Damage Bonus: 20%
• Necromantic Scepter (Scepter; Macing) • Stats Based Off: Maul • Chance: 15% • Cooldown: 15 seconds • Curse Duration: 30 seconds • Curse Effect: 30 to all stats • Effect Radius: 3 tiles around target • Mana Leeched: 25
• Bombardier Crossbow (Repeater Crossbow; Archery) • Stats Based Off: Crossbow • Chance: 15% • Cooldown: 1 second • Area Damage: 20-30 • Affect Radius: 3 tiles around target
• The Whirlwind (Halberd; Swordsmanship) • Chance: 15% • Cooldown: 1 second • Area Damage: 30-50 • Effect Radius: 1 tile around you
• Trick Shot (Bow; Archery) • Can shoot the bow while moving
• Monster Slayer (Ornate Axe; Swordsmanship) • Stats based Off: Double Axe Ignore Armor • Chance: 15% • Cooldown: 1 second • Damage: 125
• Master Assassin Dagger (Dagger; Fencing) • Stats Based Off: Kryss • At 100 Poisoning: • Chance: 20% • Cooldown: 10 seconds • Poison: Lethal • Bleed Duration: 10 seconds • At 0 to 99.9 Poisoning: • Chance: 15% • Cooldown: 10 seconds • Poison: Deadly • Bleed Duration: 10 seconds
• Mjolnir (War Hammer; Macing) • Chance: 15% • Cooldown: 10 seconds • Area Damage: 5-10 • Stun Duration: 5 • Effect Radius: 1 tile around you • Minimum Karma: 1 • Max player Kills: 0
• Master Assassin Crossbow (Crossbow; Archery) • At 100 Poisoning: • Chance: 35% • Cooldown: 1 second • Poison: Lethal • Damage: 15 seconds • Bleed Duration: 10 seconds • At 0 to 99.9 Poisoning: • Chance: 25% • Cooldown: 1 second • Poison: Deadly • Damage: 15 seconds • Bleed Duration: 10 seconds
• Spartan Spear (Long Spear; Fencing) • Chance: 10% • Cooldown: 20 seconds • Stun: 10 seconds • Damage Bonus: 20%
• The Bovine Bardiche (Bardiche; Swordsmanship) • Chance: 100% • Cooldown: 1 Minute and 30 Seconds • Summoned Cows: 5 • Summon Duration: 30 Seconds
RIFT SPAWN TYPES AND BOSSES:
Rift Spawns and Bosses:
Spawns: 1: Elementals: BloodElemental/AirElemental/SnowElemental/FireElemental/EarthElemental/WaterElemental/IceEleme ntal/AcidElemental/PoisonElemental
2: Arachnid: GiantSpider/DreadSpider/GiantBlackWidow/TerathanDrone/TerathanWarrior/TerathanMatriarch/Terat hanAvenger/AntLion/Scorpion
3: Fey: Pixie/EtherealWarrior/Wisp/ShadowWisp/MeerCaptain/MeerWarrior/Centaur/MeerEternal/Treefellow
4: Undead: Lich/LichLord/Zombie/Skeleton/SkeletalKnight/BoneKnight/AncientLich/BoneMagi/SkeletalMage
5: Reptilian: AncientWyrm/ShadowWyrm/GiantSerpent/Dragon/SeaSerpent/Drake/SilverSerpent/Wyvern/DeepSeaS erpent
6: Humanoid: Troll/Ettin/Orc/OrcishLord/Ogre/OgreLord/SavageRider/SavageShaman/Savage
7: Flame: HellHound/LavaSerpent/PredatorHellCat/Phoenix/FireGargoyle/HellCat/LavaSnake/LavaLizard/Efreet/D aemon
8: Desert: SandVortex/Titan/Cyclops/DesertOstard/Harpy/Ratman/Scorpion
9: Mage: EvilMage/EvilMageLord/JukaMage/OrcishMage/KhaldunZealot/SavageShaman/MeerMage/RatmanMag e
10: Poisonous: Oni/PoisonElemental/AcidElemental/Scorpion/Wyvern/GiantSpider/DreadSpider/GiantBlackWidow/Gia ntSerpent
11: Abyss: AbysmalHorror/Balron/BoneDemon/ChaosDaemon/Moloch/ArcaneDaemon/EnslavedGargoyle/Gargoyl eDestroyer/GargoyleEnforcer/StoneGargoyle
12: Frost: ArcticOgreLord/FrostOoze/IceFiend/UnfrozenMummy/FrostSpider/LadyOfTheSnow/FrostTroll/IceSnake /IceSerpent/GiantIceWorm
13: Cow Level: (Rare rift; only has 1% chance to spawn.): This rift can be any of the above rift spawns, but they will be in the form of a cow. If you ever played diablo you will appreciate this one very much.
Bosses and Mechanics:
1: Ragnis- As you attack this boss he will curse and Player Showing a message in game that "you have been cursed". If you see this message isolate yourself from other players or pets. This curse last for 5 seconds before exploding and dealing 30-40 damage. The more players or pets your around this will increase. Everytime he curses a target he switches his focus to another target; Usually the person hes cursed. Just pay attention to this. Other wise hes a easy boss to deal with. (USEFUL TEMPLATES *WARRIOR TAMER*)
2: Elementalist Myalis- This boss has four forms. Initially he is in the form of a fire elemental. Once attacked he rains down a fire storm which than puts fire fields in an area around him. Be careful, this does decent damage if you stand in it. Once he is about half life he switches to a Poison elemental. During this form he does an AOE (Area of Effect) Lethal poison. Keep yourself cured and you are fine. As you get him lower he turns into a Earth elemental and does a HUGE AOE (area of effect) spell that drops rocks from the heavens. Lastly, when hes almost dead he turns into a Blood elemental leeching life from pets and players around him. This does heal him for a random amount. (USEFUL TEMPLATES)*WARRIOR TAMER OR MAGE TAMER*
3: Rek'Seeq- This one of, if not, the hardest boss to deal with. When you first see him he is in human form. while in this form he randomly jumps to a player does a massive punch which also lethal poisons and returns back to his original location. I advise using a mage/tamer for this one, considering you can arch cure yourself and G heal rather quick compared to warriors. Once he has reached half life he vanishes and leave a "rift gate" in the location he was. You need to enter this gate/ Rek'seeq's Lair. Once you enter he is usally East of the gate. He is in the form of Narvey Night-Eyes From OSI ( big ass spider). His mechanics dont change. He still teleports to players randomly with a massive hit and lethal poison. When you send pets on him he spawns 6-8 giant spiders around him. A mechanic that helps blunt the damage of his strike is to use Armor Reflect. It will null one punch from him. ANother thing you can do is constantly move. If you time it right when he jumps, if your running his punch will miss, but you will still be lethal poisoned. (USEFUL TEMPLATES*MAGE TAMER*)
4: Duradel Argent- This boss is amoung the first or second hardest. When your intially attack him he does an AOE % of Health Chain lightning spell. You will notice blue animations 1 full screen around him. This means the spell is charging up. This spell happens every 2-2 1/2 minutes. Once you see those blue swirls, either run off screen to avoid damage or get g heal ready. If your a warrior back up one tile becuase he will switch Targets every time he does this spell. Once the spell is done, 2 seconds after you can re engage him. (USEFUL TEMPLATES*WARRIOR TAMER/MAGE TAMER*)
5: Eosiog- This boss will one shot you. He does 200+ damage fire breaths. When starting the fight with him, use honor to engage your pet to take that hit. After a couple minutes you will notice a red aura around him form, which gives him invulnerability. Call your pets back outside this 5-6 tile radius around him and wait for spell to end. If you or your pet get caught inside of it, you will take devastating damage. Once the spell ends re-engage. Eosiog will deal stamina, mana and health damage in the amount of the stats max / 2. So at 100 HP and dex, you lose 50 hp and stam. He will also gain 50 hp, stam and mana per target hit. (USEFUL TEMPLATES *WARRIOR TAMER/MAGE TAMER*)
6: Mephistopheles- This boss starts off in the form of a human wearing a King hue shroud. Once you kill him down and he is almost dead he transforms into a Lich. In this form he does AOE life leech. If your doing this solo, switch to an archer with alchemy. arrow and explotion pot him for the kill. If you can back him into a wall you can also firefield him to disrupt his heals. If your with 4-5 tamers you can break him down without his AOE life leech keeping him alive. (USEFUL TEMPLATES *WARRIOR TAMER/MAGE TAMER/ARCHER ALCHEMY MAGE*)
7: Cow King- while attacking him he will spawn bovine like creatures around him. Some are tanky and do decent damage so be on your toes at all times while trying to keep your pets healed. This boss can get very messy. This Boss has a 100% drop rate of The Bovine Bardiche.
USEFUL TEMPLATES * WARRIOR TAMER/MAGE TAMER
Now lets talk templates. I have done over 170+ rifts while writing this out, and have found many ways to do and not do a rift. In my opinion, Warrior tamers are the best for spawn and certain bosses. Some Bosses will be easier on Mage/Tamer templates. There are 12 different spawns groups, and 7 different bosses, all random. No spawn will produce a certain boss, thats up to RNG to determine. Warrior tamers excel because the damage per second (DPS) they deliver, and they can vet pets quickly due to their higher dex.
Skills/stats and setup I use to run rifts. Personally, I have found Swords to be the best using True slice. Secondly I would choose macing with Beserker's War Axe.
Skills: Basic Build 100 taming 100 lore 100 vet 100 weapon skills (swords/macing/archery/fencing) 100 healing 100 anatomy 100 tactics
Stats: 100 strength 100 dexterity 25 intelligence
This template is designed specifically for rift runs. No magery or meditation with low mana makes this character terrible for farming as you will always be waiting for mana to get to the next location. But luckily rifts are in one spot, and once you get there the only reason to leave would be to restock or after a rift is finished. Keep a rune book full of recalls as you do not need magery to use them in rune book. Carry spares in case you are forgetful like me.
What I carry with me at rifts; Pots: 70 Total refresh, 30 Greater healing, 15 Greater cure, 20 Greater dex, 20 Greater strength, 50 Fish steaks, 20 Rose of trinsic petals, 500 bandages, 10 recall scrolls, 5 orange petals, and 2 Pet leashes. There are a ton of variations here, but this is what I have found that works best for me. Depending on the rift, you might need to restock 23 times. Some rifts you will be able to finish with this set up, without restocking. It all depends on which spawn you're fighting.
Slayers that can speed up a rift. 1. Silver (undead) 2. Daemon Dismissal 3. Reptilian Death 4. Arachnid Doom 5. Repond (Humanoid) 6. Summer Wind (ice elementals, White wyrms, Etc)
Game play inside rift
ALL monsters inside a rift are paragons. Paragon monster’s stats and resistances are increased by 3x. These monsters target based off movement. What I like to do is kill these guys one at a time. Depending on rifts, you can kill multiples if needed. Never get to comfortable because things can get crazy quickly in rifts. I pull one monster at a time until I have a little area to work in. I will run near a monster, and it will automatically target me based on the movement. I then run back to my previous location and wait for it to come to me. Once its near, I dismount my mare and say, "all guard me". When the monster targets me, "all guard me" will automatically send your mount or dragon to attack the monster. If you target the monster by double clicking it you will need to say, "all kill", and select the monster. Once a monster is attacking my pet, I call the pet back, wait for it to be next to me, then I move within one tile and start attacking with my weapon. At this time, I start my pet healing as well. Rinse and repeat until all monsters are dead. Remember, always keep distance between you and the next monster. Paragons move quickly so be ready to move if another shows up while you’re fighting. Always have pets be in the north south east or west direction. If you do not and go and attack once pets are set the boss or spawn will target you.
As you get more into doing rift and get comfortable you will find your own ways that work best for you. This is all trial and error. Do not be afraid to limit test yourself. If you die inside a rift, the gate acts as a rez gate while dead. Just walk into the rift gate and it will resurrect you. Getting your loot will be another story.